G'day folks, we're a couple of gay gamers from the land down under, and today we have for you a speedy session report of that game of otherworldly difficulty, Ghost Stories.
A game of Ghost Stories is never the same twice. Or, if played between the Girlfriend and I, a game of Ghost Stories never has the same rules twice. Yes, believe it or not, Wu Feng's ugly incarnations are nothing compared to the utter terror contained with the German/French/English rule book. Let's recap (somewhat embarrassingly) what happened when the GF and I tried to play Ghost Stories as a "brief" evening game.
9:00 pm - Play Starts.
Mood: Happy. The night is young, and the ghosts are few. Even if we did turn over the defective side of the green Taoist board.
9:20pm - Rule Violation: A Taoist must end their turn on the central square in order to retrieve the neutral tokens.
Mood: Self-irritation at our newbie level oversight, but pride at our honorable, chivalrous, and ok, maybe downright pedantic commitment to playing the game properly.
START GAME OVER
9:55pm - Rule Violation: When a player's board is overrun, players do not draw a new ghost. Yah...crucial point.....
Mood: Relieved at being saved from the fiery fiery pits of pseudo-Chinese hell.
START GAME OVER.
10:35pm - Two turns from kicking some serious ancient ghost arse... (metaphorically....because of course you can't actually kick ghosts.....)
Rule Violation: No reward is gained for killing ghosts in the Sorcerers' Hut.
Mood: Kind of like when you see a bear in the forest, and then you run away from the bear, into a bear cave.... Oh sacred laws of board game rule-fidelity, WHY DO YOU TAUNT US?
11:05pm - The snacks have run out. The snacks we bought to replace the snacks have run out. The determination and shear grim willpower we bought to replace the snacks to replace the snacks is dwindling. But so is the number of ghosts. UNTIL
Rule Violation: Black Ghosts must, if possible, be placed in front of the active player.
Mood: What? You mean you can't place them anywhere?
A game of Ghost Stories is never the same twice. Or, if played between the Girlfriend and I, a game of Ghost Stories never has the same rules twice. Yes, believe it or not, Wu Feng's ugly incarnations are nothing compared to the utter terror contained with the German/French/English rule book. Let's recap (somewhat embarrassingly) what happened when the GF and I tried to play Ghost Stories as a "brief" evening game.
9:00 pm - Play Starts.
Mood: Happy. The night is young, and the ghosts are few. Even if we did turn over the defective side of the green Taoist board.
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| THIS SIDE. Wish I could re-roll this board |
9:20pm - Rule Violation: A Taoist must end their turn on the central square in order to retrieve the neutral tokens.
Mood: Self-irritation at our newbie level oversight, but pride at our honorable, chivalrous, and ok, maybe downright pedantic commitment to playing the game properly.
START GAME OVER
9:55pm - Rule Violation: When a player's board is overrun, players do not draw a new ghost. Yah...crucial point.....
Mood: Relieved at being saved from the fiery fiery pits of pseudo-Chinese hell.
START GAME OVER.
10:35pm - Two turns from kicking some serious ancient ghost arse... (metaphorically....because of course you can't actually kick ghosts.....)
Rule Violation: No reward is gained for killing ghosts in the Sorcerers' Hut.
Mood: Kind of like when you see a bear in the forest, and then you run away from the bear, into a bear cave.... Oh sacred laws of board game rule-fidelity, WHY DO YOU TAUNT US?
11:05pm - The snacks have run out. The snacks we bought to replace the snacks have run out. The determination and shear grim willpower we bought to replace the snacks to replace the snacks is dwindling. But so is the number of ghosts. UNTIL
Rule Violation: Black Ghosts must, if possible, be placed in front of the active player.
Mood: What? You mean you can't place them anywhere?















