Showing posts with label 7. Show all posts
Showing posts with label 7. Show all posts

Wednesday, 27 June 2012

Lesbians Review: Race For The Galaxy


Why hello there, we’re two game lovin’ and girl lovin’ chicks from down under, and today we are reviewing a staple of so many game cupboards, Race for The Galaxy.

The GF! In Space.

Race for the Galaxy Fact File
Players: 2-4
Playtime: 30 - 60
Genre: Card Driven / Civilisation 

Race for the Galaxy entered my apartment not so long ago in an exciting package inside another exciting package we received in the mail. The girlfriend and I had played it before, and we had also played it before we’d played it before, and before that, we had also played it, but had got most of the rules wrong. I’m reviewing it partly because it tops the “recently played” list, and partly because I have been challenged to slip ALL the phase names into my review. And I always accept a challenge. Unless it involves Vector 3 (shudder). 

Before I slide into the review proper, I wanted to announce that we now have a twitter – for all the stupid (I mean um…clever and droll…) board gaming jokes I think of throughout the day. Check it out here: https://twitter.com/#!/lesbigamerz

APPEARANCE

See the resemblance?
Race for the Galaxy, not surprisingly, is set in “space,” and that is “space” as it appeared on the front of 1980s hack sci-fi novels. The cards feature painted intergalactic landscapes, bad CG, and variety of tropes to let us know it is set a dark, stark, violent, but really really shiny future. Lazerz, alienz, and spaceshipz are trotted out on almost every card letting the player build themselves a glorious twelve card empire of stereotype.

But rare indeed is it for the player of RFTG to be looking at the background art, instead they are much more likely to use their eye power to explore the tiny tiny symbols on their cards – and be warned, these are a weirder alien language then any sci-fi flick I’ve ever seen. 

GAMEPLAY

(The GF is writing the gameplay section again because she is able to explain things in a calm sophisticated manner without using !!, sarcasm, or CAPSLOCK)

Each player is dealt a starting world, with it’s own special powers – some military focused, some trade focused and so on – and six cards. Two are immediately discarded, giving each player a starting hand of four. This is a nice touch, giving you at least a bit of choice in how you’ll be going about taking the galaxy for your own (i.e. earning VPs).


Tuesday, 19 June 2012

Lesbians Review: Small World

Hey everybody, we’re a duo of crazy boardgaming lesbians from the arse end of the world, and today we are reviewing a game of small spaces and vast numbers of races, SMALL WORLD.

YAAAAAAAAAAAAAAAAAAAAAAAARGH

Small World Fact File
Players: 2 - 5
Playtime: 80 minutes
Genre: Civilisation / Wargame

Small World charmed its way into my apartment with its exciting fantasy world premise, and its little flowery elf tokens. Since then it has been our go-to-game for big groups, including an infamous incident in which it was our go-to-the-park-and-cause-my-OCD-girlfriend’s-head-to-explode game (no, I am never going to let her live that down). Since it has been the cause of much fun and fuss, I thought I should give it a review.  

APPEARANCE

A picturesque country scene

Small World looks almost as cute and loveable as my tiny Gf. It is the first game that I have actually wanted to hug (…except the ratmen…poor ratmen….forever alone….) Fun and funny, quirky and engaging the graphics of Small World entice you to open the box and jump in. They look like how Middle Earth would look if it was a toddler – all the ingredients of Tolkenesque fantasy but walking just a little too off centre (in an endearing way) for you to take it seriously. And in my opinion, this is how the game itself wants to be taken. Not so much frowny frowny super-intensity, but friendly, approachable, and with a lot of lolzy pseudo-fantasy.
 
GAMEPLAY

Small World is kind of like risk with ADHD. Conquering ALL THE WORLD and CRUSHING THE HEATHEN FOES is a bit too intense for this game, so the winner is simply the one with the most VPs at the end of the game. 

 
Gameplay begins when you pick a fantasy army, with an illusively titled bonus (and speedily read up on what exactly it is all the bonuses do….) Collect all the tokenz and assemble your killer force of fearsome skeletons wearing Stetsons, or ferocious halflings with tiny knives.