Why hello there, we’re two game lovin’ and girl lovin’ chicks
from down under, and today we are reviewing a staple of so many game cupboards,
Race for The Galaxy.
![]() |
The GF! In Space. |
Race for the Galaxy
Fact File
Players: 2-4
Playtime: 30 - 60
Genre: Card Driven / Civilisation
Players: 2-4
Playtime: 30 - 60
Genre: Card Driven / Civilisation
Race for the Galaxy entered my apartment not so long ago in
an exciting package inside another exciting package we received in the mail. The
girlfriend and I had played it before, and we had also played it before we’d
played it before, and before that, we had also played it, but had got most of
the rules wrong. I’m reviewing it partly because it tops the “recently played”
list, and partly because I have been challenged to slip ALL the phase names
into my review. And I always accept a challenge. Unless it involves Vector 3
(shudder).
Before I slide into the review proper, I wanted to announce that
we now have a twitter – for all the stupid (I mean um…clever and droll…) board
gaming jokes I think of throughout the day. Check it out here: https://twitter.com/#!/lesbigamerz
APPEARANCE
![]() |
See the resemblance? |
But rare indeed is it for the player of RFTG to be looking at the background art, instead they are much more likely to use their eye power to explore the tiny tiny symbols on their cards – and be warned, these are a weirder alien language then any sci-fi flick I’ve ever seen.
GAMEPLAY
(The GF is writing the gameplay section again because she is
able to explain things in a calm sophisticated manner without using !!,
sarcasm, or CAPSLOCK)
Each player is dealt a starting world, with it’s own special
powers – some military focused, some trade focused and so on – and six cards.
Two are immediately discarded, giving each player a starting hand of four. This
is a nice touch, giving you at least a bit of choice in how you’ll be going
about taking the galaxy for your own (i.e. earning VPs).