Hey everybody, we’re a duo of crazy boardgaming
lesbians from the arse end of the world, and today we are reviewing a game of
small spaces and vast numbers of races, SMALL WORLD.
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YAAAAAAAAAAAAAAAAAAAAAAAARGH |
Small World Fact File
Players: 2 - 5
Playtime: 80 minutes
Genre: Civilisation / Wargame
Playtime: 80 minutes
Genre: Civilisation / Wargame
Small World charmed its way into my apartment with
its exciting fantasy world premise, and its little flowery elf tokens. Since
then it has been our go-to-game for big groups, including an infamous incident
in which it was our go-to-the-park-and-cause-my-OCD-girlfriend’s-head-to-explode
game (no, I am never going to let her live that down). Since it has been the
cause of much fun and fuss, I thought I should give it a review.
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A picturesque country scene |
Small World looks almost as cute and loveable as my tiny Gf. It is the first game that I have actually wanted to hug (…except the ratmen…poor ratmen….forever alone….) Fun and funny, quirky and engaging the graphics of Small World entice you to open the box and jump in. They look like how Middle Earth would look if it was a toddler – all the ingredients of Tolkenesque fantasy but walking just a little too off centre (in an endearing way) for you to take it seriously. And in my opinion, this is how the game itself wants to be taken. Not so much frowny frowny super-intensity, but friendly, approachable, and with a lot of lolzy pseudo-fantasy.
GAMEPLAY
Small World is kind of like risk with ADHD. Conquering ALL THE WORLD and CRUSHING THE HEATHEN FOES is a bit too intense for this game, so the winner is simply the one with the most VPs at the end of the game.
Gameplay begins when you pick a fantasy army, with an
illusively titled bonus (and speedily read up on what exactly it is all the
bonuses do….) Collect all the tokenz and assemble your killer force of fearsome
skeletons wearing Stetsons, or ferocious halflings with tiny knives.